A game made during Lightning Round of the Building Virtual Worlds class at the Entertainment Technology Center (ETC).
King of Smoothie is an action-packed two-player competitive game played with a custom built "fruit mat". Guests are fighting to step on the fruit they need to either complete their own smoothie or to sabotage the other’s smoothie, and complete the most smoothies in the time given.
Our fruit mat in its early stage
The design prompt for this game was "Create something FUN!" We knew it had to be something short and simple, given that we only had five days to make a game from scratch, and all of us really wanted it to be multiplayer. And so, after watching lots of Mario Party playthroughs while feeling hungry and tired (it was almost midnight and we were still in school), King of Smoothie was born!
This game was made using Unity3D, and the code can be found here. For the fruit mat, we used a Makey Makey to detect when a person was stepping on a button, drawing inspiration from DDR and Twister to build it out of rubber, acrylic, metal tape, carpet protection film, paper, aluminum foil, duct tape, and Velcro tape.
Cross section of a button on our mat
There wasn't too much time to iterate on our design or playtest our game due to the five day time frame, but luckily, we hit on something great right from the start! Because we chose to make it a competitive game, it has immense potential for replay and mastery as you learn where the fruits are and choose whether you want to focus on attacking or smoothie-making. We had a blast making this, and it shows in our game – King of Smoothie is a really fun game which only gets better the more you play it!
Download here (Windows). The game can technically be played with a keyboard and mouse, since we used the default Makey Makey inputs. After unzipping the file, make sure the data folder and the exe file are in the same folder or the game will not run. The fruit-to-key mapping is: