My goal in life is to change the world for the better. How? By harnessing the power of games and VR! I've been blessed with the opportunity to make a difference in the social VR space: I'm a gameplay engineer at Against Gravity, the startup behind the popular game Rec Room.
As an extrovert, I love people! Working with others is one of my favorite things, and I've been told many times that I'm a great team player capable of lighting up the room with my smile. And did I mention that I'm a HUGE foodie? Give me food and you're instantly my friend ;)
I've a Master of Entertainment Technology from Carnegie Mellon University, where I was the Head TA for Building Virtual Worlds (Fall '16) and graduated with a QPA of 3.73. I received my Bachelor of Computing (Second Upper) from the School of Computing at the National University of Singapore.